using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

using Nine;

namespace Test
{
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SceneManager SceneManager;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            SceneManager = new SceneManager(this);
            base.Components.Add(SceneManager);

            OptionScene options = new OptionScene();

            this.SceneManager.Set<GameScene>(new GameScene());
            this.SceneManager.Set<OptionScene>(options);

            Scene game = this.SceneManager.Get<GameScene>();

            SceneManager.Push<GameScene>();
            SceneManager.Push<OptionScene>();

            SceneManager.Pop();
        }

        protected override void Initialize()
        {
            base.Initialize();
        }

        
        protected override void LoadContent()
        {

        }

        protected override void UnloadContent()
        {

        }

        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            base.Draw(gameTime);
        }
    }
}
